Thanks for tracking this issue down. I found this file had been lost when I tried to run a compiled version of ARB. The main window starts up but you can't run the EDIT window. I thought I had done something myself, and had to grab libGLw.1.dylib from an old install and move it to its wanted position. Once I had done that, everything seems to work.

Another ARB user had this advice:

I figured out that xcode's installer didn't actually install /usr/X11/ lib/libGLw.dylib! I had to pkgutil --forget and re-install, as per http://www.uoregon.edu/~noeckel/LeopardIntelSetup.html

Hope this helps.
- Mike Dyall-Smith



Date: Sun, 24 Feb 2008 16:22:37 +0100
From: Martin Costabel <[EMAIL PROTECTED]>
Subject: Re: [Fink-users] arb install fails compile error
To: Martin Costabel <[EMAIL PROTECTED]>
Cc: fink-users@lists.sourceforge.net, Daniel Rogers <[EMAIL PROTECTED]>
Message-ID: <[EMAIL PROTECTED]>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

Martin Costabel wrote:
Daniel Rogers wrote:

I'm running Mac OS 10.5.2 and fink 0.28.0. Fink has installed fine and
selfupdate-cvs works as well.  However, installing arb with: fink
install arb results in an error. I installed arb successfully on other 10.5 macs and I'm at a loss as to what the problem may be. The install
ends as follows.

--------------------------------------------------------------------------------
Make everything in RNA3D
g++ -DDARWIN -DNO_REGEXPR  -no-cpp-precomp -DHAVE_BOOL -O4 -DNDEBUG
-DARB_OPENGL -DFAKE_VTAB_PTR=char -D_ARB_RNA3D -c -o RNA3D_Main.o
RNA3D_Main.cxx  -I. -I/sw/src/fink.build/arb-20071207-1005/./INCLUDE
-I/usr/X11R6/include -I/sw/include/
In file included from RNA3D_Main.cxx:1:
RNA3D_GlobalHeader.hxx:46:26: error: GL/GLwMDrawA.h: No such file or
directory


There is something strange going on with this file. It is installed (in
/usr/X11/include) by the X11SDK package, and on both machines I looked
at it, it was absent. One of the machines I have TimeMachine running,
and I could see how the file was present on February 12 and absent the
following day. On the same day, two SoftwareUpdate packages were
installed, among them my main suspect, QuickTime741_Leopard.pkg.

After re-reading my installer logs more carefully, I found that I had
also updated OSX to 10.5.2 the same day, and this is indeed the culprit:
The 10.5.2 updater.

I don't know what the story behind this is, but the MacOSX-10.5.2
updater package runs a script named "removeOldPreLeopardX11" which has
the following lines:

rm -rf "$3/usr/X11/X11.app"
rm -rf "$3/usr/X11/bin/dumpkeymap"
rm -rf "$3/usr/X11/include/xorg"
rm -rf "$3/usr/X11/lib/X11/man/man1"
rm -rf "$3/usr/X11/lib/libGLw.1.dylib"
rm -rf "$3/usr/X11/lib/libGLw.dylib"
rm -rf "$3/usr/X11/include/GL/GLwDrawA.h"
rm -rf "$3/usr/X11/include/GL/GLwDrawAP.h"
rm -rf "$3/usr/X11/include/GL/GLwMDrawA.h"
rm -rf "$3/usr/X11/include/GL/GLwMDrawAP.h"

Now I know nothing about this GLw stuff, but the dynamic libGLw was
observed to be new in Leopard, Tiger having only a static libGLw.a. This
has caused problems for other packages like molmol. It seems that these
packages cannot be built with Apple's X11 any more, unless there is some
other source for libGLw.

--
Martin

____________________________
Mike Dyall-Smith
Dept. Microbiology and Immunology
University of Melbourne
Ph: +61 3 8344 5693
Fx: +61 3 9347 1540
____________________________



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