PyObjC depends on the internals of the ObjC runtime which is why 1.4  
is not working
(on 10.5), they don't have a source drop for 2.0 - you have to use svn  
to get the
branch (I assume that this is because they don't think many will be  
building python
for themselves when they can use the Apple version).

The
On 7 Mar 2008, at 4:26 am, Richard Cobbe wrote:

> On Thu, Mar 06, 2008 at 06:34:32PM -0800, Blair Zajac wrote:
>> Richard Cobbe wrote:
>>> I'm having some problems building pyobjc-py25-1.4-2 on an Intel  
>>> Mac running
>>> 10.5.2, XCode 3.0.  I know very little about development with  
>>> Objective C,
>>> Carbon, and Cocoa, but I fear that this package hasn't made the  
>>> transition
>>> to 10.5 yet.  :-(
>>>
>
>> I saw this note here:
>>
>> "PyObjC 2.0 is now an integrated part of Mac OS X Leopard's Python
>> distribution."
>>
>> http://en.wikipedia.org/wiki/PyObjC
>>
>> So maybe try that out.
>
> Yes, I saw a similar note on PyObjC's home page.  I don't know if I  
> can use
> that, though.
>
> Unfortunately, pyobjc is just one of several dependencies that I  
> need in
> order to build Mnemosyne (http://mnemosyne-proj.sourceforge.net/index.php 
> ;
> not available through Fink).  As far as I can tell, Apple's python  
> includes
> some but not all of these packages.  Specifically, it *looks* like  
> Apple's
> python install includes pygame and pyobjc but does not include  
> either pyxml
> or pyqt.  (I'm only concerned with pyobjc because pygame requires it.)
>
> Is it possible to use some of Fink's python libraries with some of  
> Apple's
> python libraries and Apple's /usr/bin/python executable?  I assume  
> that it
> isn't, so I was trying to install all of these libraries for Fink's  
> python
> instance, since I don't want to muck about with Apple's python if I  
> can at
> all avoid it.
>
> Thanks,
>
> Richard
>
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