On 5/02/13 01:29, Peter Dyballa wrote: > > Am 05.02.2013 um 00:42 schrieb Eigil Krogh Sorensen: > >> My "problem" is, that I have "Octave 3.6.2 for Windows Microsoft Visual >> Studio" on a windows 7 PC, and that version seems to handle 32 bit pixels >> w.o. problems. > > You seem to misunderstand the meaning of "quantum depth". This is the > resolution of each channel, RGB + alpha channel. So the effective resolution > per pixel with --with-quantum-depth=8 is 32 bits. Using > --with-quantum-depth=16 you avoid "rounding problems" when doing edits or > transformations or whatever. The memory needs are more than twice when using > --with-quantum-depth=16.
Yes, QuantumDepth=16 means 64 bits per pixel. It seems the octave programmers who wrote the warning warning: your version of GraphicsMagick limits images to 16 bits per pixel didn't understand this either. Even Daniel wrote "most display devices only support 8 bits per pixel anyway". That would be 256 colors, which is indeed a bit substandard. The question is whether the octave programmers misunderstood this only in their warning text or also in the octave code. -- Martin ------------------------------------------------------------------------------ Free Next-Gen Firewall Hardware Offer Buy your Sophos next-gen firewall before the end March 2013 and get the hardware for free! Learn more. http://p.sf.net/sfu/sophos-d2d-feb _______________________________________________ Fink-users mailing list Fink-users@lists.sourceforge.net List archive: http://news.gmane.org/gmane.os.macosx.fink.user Subscription management: https://lists.sourceforge.net/lists/listinfo/fink-users