On 5/02/13 01:29, Peter Dyballa wrote:
>
> Am 05.02.2013 um 00:42 schrieb Eigil Krogh Sorensen:
>
>> My "problem" is, that I have "Octave 3.6.2 for Windows Microsoft Visual
>> Studio" on a windows 7 PC, and that version seems to handle 32 bit pixels
>> w.o. problems.
>
> You seem to misunderstand the meaning of "quantum depth". This is the 
> resolution of each channel, RGB + alpha channel. So the effective resolution 
> per pixel with --with-quantum-depth=8 is 32 bits. Using 
> --with-quantum-depth=16 you avoid "rounding problems" when doing edits or 
> transformations or whatever. The memory needs are more than twice when using 
> --with-quantum-depth=16.

Yes, QuantumDepth=16 means 64 bits per pixel. It seems the octave 
programmers who wrote the warning

warning: your version of GraphicsMagick limits images to 16 bits per pixel

didn't understand this either. Even Daniel wrote "most display devices 
only support 8 bits per pixel anyway". That would be 256 colors, which 
is indeed a bit substandard.

The question is whether the octave programmers misunderstood this only 
in their warning text or also in the octave code.

-- 
Martin



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