On Mar 20, 2013, at 11:38 AM, Daniel Wheeler wrote:

> One way to get around the issue, is to pickle the simpler array and string 
> objects and then use them to reconstruct the mesh and variable. This is 
> hardly a persistent method for data storage, but pickling in general with 
> complicated objects seems to be fraught with problems.

Actually, I'd argue that storing the mesh construction information and the data 
is more persistent than pickling. Pickling is useful for checkpointing, but 
it's not terribly robust against changes in Python version or architecture or 
shoddy programming on our part.


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