Good point, hopefully FF will make their sandbox more developer
friendly in upcoming releases.

The injecting a script tag into the page: how do you then time code in
your extension so that it runs after the code has been injected? Do
you use firefox events to notify the extension?

-Andrew

On Fri, Jan 30, 2009 at 9:31 AM, John J Barton
<[email protected]> wrote:
>
> Antonin's code probably targets 1.4.
>
> I spent a lot of time with the FF sandbox thing. I eventually gave up
> and created the monster we have now for command line evaluation. The
> sandbox thing was more a "quicksand box". Every time you tweak it or
> try another case it breaks in some way.
>
> If your goal is to create an object in the page the easy way is to
> inject a script tag in the page. This is safe for users of your
> extension and you know exactly how it works.
>
> jjb
>
>
> On Jan 30, 8:11 am, Andrew R <[email protected]> wrote:
>> Thanks, that helped, although I had to tweak the code to get it to
>> work in Firebug 1.3.0 (Firebug.CommandLine.isReadyElsePreparing no
>> longer exists).
>>
>> Hopefully the firebug API settles down a bit and things get easier for
>> extenders. I'd still really love to know why the code doesn't work in
>> the FF sandbox though. Everything seems to work, except the "new
>> SomeObject".
> >
>

--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"Firebug" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to 
[email protected]
For more options, visit this group at 
http://groups.google.com/group/firebug?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to