i mean some form checks can be implemented on client side for example to filter easy errors and dont overload server
On Tue, Mar 13, 2012 at 2:22 PM, James Watt <[email protected]> wrote: > just to continue the flood... > user dont know if client script or server script checks the errors > if server checks - then u cannot in common hack it > if client - then yes, in common i are able to > > > On Tue, Mar 13, 2012 at 1:53 PM, Sebo <[email protected]> wrote: > >> i do not agree, in every system maybe a possibility of a security bug >>> which can cause such interventions >> >> Yes, latest example is >> github.com<https://github.com/blog/1068-public-key-security-vulnerability-and-mitigation> >> . >> >> >>> unless people who fight on the opposite side wouldn't have their jobs >>> :))))) >>> >> Well, I am on the opposite side. :-) >> >> Anyway, Firebug is not designed to be used as a cheating tool for online >> games. >> If websites could be manipulated that easily, the whole internet would >> have a big problem. >> Andrei, did you ever fill out an online form and misspell your email >> address? When you send the form the website will tell you that the address >> is incorrect. This is because server-side scripts created by a good >> developer check if the data coming from the user (browser) is valid. And >> for the mentioned online games it surely won't be different. >> >> Sebastian >> >> -- >> You received this message because you are subscribed to the Google >> Groups "Firebug" group. >> To post to this group, send email to [email protected] >> To unsubscribe from this group, send email to >> [email protected] >> For more options, visit this group at >> https://groups.google.com/forum/#!forum/firebug >> > > -- You received this message because you are subscribed to the Google Groups "Firebug" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at https://groups.google.com/forum/#!forum/firebug
