The short answer: no.
The long answer: no, no, a thousand times no.
Starsiege Tribes often uses port 28001/tcp for game connection, and the
standard IRC port 6667 for chat (it's actually using IRC protocol).
Meridan59 uses a single tcp port, but I forgot which one, and who cares
anymore?
Ultima Online uses several tcp ports for different functions such as game
updates, server selection and game play. Again, who cares anymore?
Starcraft and Diablo use 6112/tcp for the chat server, and 6112/udp for game
play. But the chat server responds to the 6112/tcp connection by initiating a
new connection back to the client on 6112/udp for a speed test and to check
that UDP works. If it doesn't succeed, you can't join a game.
All of the above, except for Starcraft/Diablo, work just fine when socks-ified
with SocksCap32. Socks is probably your best bet. Everquest is similar to
Ultima Online, and for some reason, doesn't quite work out of SocksCap32.
But this isn't really a firewall you are talking about, is it?
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]]On Behalf Of Michael J. Davis
> Sent: Tuesday, July 06, 1999 3:23 AM
> To: [EMAIL PROTECTED]
> Subject: Gaming ports?
>
>
> Hello:
>
> I am using a SonicWall firewall and was wondering if there are any ports
> for game servers that are "standard" and of what type (TCP, UDP, ICMP) that
> need to be opened so that there are no problems with accessing and playing
> on them.
>
> Thanks!
>
> Michael Davis
>
> -
> [To unsubscribe, send mail to [EMAIL PROTECTED] with
> "unsubscribe firewalls" in the body of the message.]
>
>
-
[To unsubscribe, send mail to [EMAIL PROTECTED] with
"unsubscribe firewalls" in the body of the message.]