[This message was posted by Ted Graham of Concord Energy 
<[email protected]> to the "General Q/A" discussion forum at 
http://fixprotocol.org/discuss/22. You can reply to it on-line at 
http://fixprotocol.org/discuss/read/485f0185 - PLEASE DO NOT REPLY BY MAIL.]


It is definitely possible to implement a FIX engine in C#, it can be done in 
any language that supports TCP sockets.  

It will be very hard for anyone to give you a clear answer as to the 
performance impact of using C# instead of C++.  A well written C# engine will 
outperform a C++ engine that was not written and tuned quite as well.  Unless 
your team is all C++ experts, performance is absolutely critical, you have 
clearly defined (and written) performance goals and your development schedule 
has the extra time C++ will require, I’d advise using C#.  

That said, why are you building a FIX engine from scratch?  Why not using 
QuickFIX with the .NET bindings?



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