>I'm currently facing the same problem.
>I added the libFLAC++ libraries to my MSVC application.
>I implemented the same quality levels (0-8) as used in the FLAC frontend
>application.
>But the resulting files are remarkable different between my application and
>the FLAC frontend >(although using the same settings).
It did turn out to be something in my byte ordering in the end as suggested. I
tested the decompressed file against the original wav file and it checked out
and played fine, but when i rearranged the byte ordering to use signed char
instead of the unsigned chars i was feeding it, the compression ratio was
greatly improved. As a quick hack i ended up with:
for (int i=0; i<2352; i+=4) { // 2352 because number of bytes
in frame of CDDA
sample[j++]=(((char)buffer[i+1]<<8)|(0x00ff&(int)(char)buffer[i]));
sample[j++]=(((char)buffer[i+3]<<8)|(0x00ff&(int)(char)buffer[i+2]));
}
the (char) casts made all the difference. I'll change the software to use all
signed chars, but this works for now.
HTH.
Andrew
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