Hi,
Thanks for this solution. At least I got to know about initialization
parameter in attachMovie. But this way I will be dependent on frame rate.
Can there be some solution which is not dependent in frame rate?
~Dhiraj
-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Laurent Oberlé
Sent: Wednesday, October 26, 2005 3:01 PM
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] attachMovie synchronization
Hi,
You can attach en init object to your clip X like this :
init_obj = new Object();
init_obj.onEnterFrame = function() {
_root.func2 ();
delete(this.onEnterFrame);
}
attachMovie("X", "Instance1",1, init_obj);
like this func1 is called before func2.
Laurent
-----Message d'origine-----
De : [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] De la part de Dhiraj
Girdhar
Envoyé : mercredi 26 octobre 2005 08:14
À : Flashcoders mailing list
Objet : [Flashcoders] attachMovie synchronization
Hello,
I have a movie clip symbol, say 'X'.
X has a movie clip placed inside, say 'Y'.
There is code on Y i.e.
onClipEvent(load) {
_root.func1();
}
Now when I attach X using attachMovie i.e. having following code:
attachMovie("X", "Instance1",1);
_root.func2();
func2 gets called before func1. Which states that attachMovie is not
completely synchronized.
Is there any way by which I can execute func2 after whole X has been
loaded i.e. even load event of movie clips inside X has been triggered?
The condition is that I cannot move call of func2 to load event of Y.
Thanks in advance.
Dhiraj Girdhar
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