That does sound weird. If you're sure it's not stray code (or a stray component kicking around offstage somewhere or something), then all I can really suggest is my standard 'something's weird' debugging approach; to make a temporary copy of the app, and start peeling away bits of it until it starts working properly. Cut it down to one animal - does it still fail? Cut out the animals completely, put a different animation on the stage; does that halt? Cut out all the user interaction code; does it still fail? I'm sure you know the drill. Tedious, but tends to give you results.
Other thoughts: - Is this running in the IDE or a browser? If a browser, which browser? Does it fail in a different browser? - Platform? - Is it a corrupt Flash file in some way? Does 'save and compact' solve the problem? What happens if you paste all the same assets into a brand new Flash file? - Are you using a loader? If so, are you sure that: i) The loader has no key-handling code in it ii) The loader doesn't load a class with the same package/Class name as something in your movie and overwrite it with different behaviour? Like Jester says, if you can maybe upload a file somewhere so that someone else can verify..? Sorry I can't be more definite, I'm still deeply suspicious of those Flash assets. :-) HTH, Ian On 10/28/05, Buck Ruckman <[EMAIL PROTECTED]> wrote: > > Good thought. They were delivered in Flash format with zero code. > > The animal clips do have code in them. Here's the extent of it: > > Each animal clip has 3 frame labels - "visible", "hidden" and "noisy". > Playhead burns through the stretch of "hidden" animation, does a random > dice > throw, goes to and plays one of the three labels. The variables > this.isNoisy and this.isVisible are flagged true or false. > > By and large, this code existed in the animal clips in the stick and ball > file. > > <snip> _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

