That does sound weird. If you're sure it's not stray code (or a stray
component kicking around offstage somewhere or something), then all I can
really suggest is my standard 'something's weird' debugging approach; to
make a temporary copy of the app, and start peeling away bits of it until it
starts working properly. Cut it down to one animal - does it still fail? Cut
out the animals completely, put a different animation on the stage; does
that halt? Cut out all the user interaction code; does it still fail? I'm
sure you know the drill. Tedious, but tends to give you results.

Other thoughts:
- Is this running in the IDE or a browser? If a browser, which browser? Does
it fail in a different browser?
- Platform?
- Is it a corrupt Flash file in some way? Does 'save and compact' solve the
problem? What happens if you paste all the same assets into a brand new
Flash file?
- Are you using a loader? If so, are you sure that:
i) The loader has no key-handling code in it
ii) The loader doesn't load a class with the same package/Class name as
something in your movie and overwrite it with different behaviour?

Like Jester says, if you can maybe upload a file somewhere so that someone
else can verify..?

Sorry I can't be more definite,

I'm still deeply suspicious of those Flash assets. :-)

HTH,
Ian

On 10/28/05, Buck Ruckman <[EMAIL PROTECTED]> wrote:
>
> Good thought. They were delivered in Flash format with zero code.
>
> The animal clips do have code in them. Here's the extent of it:
>
> Each animal clip has 3 frame labels - "visible", "hidden" and "noisy".
> Playhead burns through the stretch of "hidden" animation, does a random
> dice
> throw, goes to and plays one of the three labels. The variables
> this.isNoisy and this.isVisible are flagged true or false.
>
> By and large, this code existed in the animal clips in the stick and ball
> file.
>
> <snip>
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