ok, so if in AS 3.0 i make an array of "new MovieClip()" objects, i can choose to only keep one actually instantiated by only adding the one i want to the display list? Can such movieclip objects that are not in the display list be manipulated?




On Oct 28, 2005, at 2:21 PM, Spike wrote:

Good lord!

Why do you say that?

It's an extra 2 lines of code and it allows you to reparent any of the
children of any of the movie clipse.

I'd be more inclined to say it's awesome!

Spike

On 10/28/05, Andreas Rønning <[EMAIL PROTECTED]> wrote:


Shaw, Matt wrote:


Assuming the Game class is your root/stage class:

....
Public class Game extends MovieClip {
public function Game(){
var gameworld:MovieClip = new MovieClip(); //new GameWorld()?
this.addChild( gameworld );

var game_bg:MovieClip = new MovieClip();
gameworld.addChild( game_bg );
}



-----Original Message-----
From: [EMAIL PROTECTED] [mailto:

[EMAIL PROTECTED] On Behalf Of Andreas Rønning

Sent: Friday, October 28, 2005 1:08 PM
To: Flashcoders mailing list
Subject: [Flashcoders] Newbie AS3 question

AS3 noob question ahoy!

I'm reading the AS3 reference trying to get accustomed to the idea, but

some things (though they look better) i don't really get right away :) Hence
my feeling of incredible stupidity.


I realise the AS3 in the reference is Flex-related, but in Flash IDE

terms, how would i do something like this in AS3:


var baseClip = _root.createEmptyMovieClip("gameworld",1);
var backGround = baseClip.createEmptyMovieClip("game_bg",1);

I get how much more practical myClip = new MovieClip(); looks, but i

don't get how i connect a clip created this way with the traditional clip
hierarchy. Is that out the window as well?

The reference describes |DisplayObjectContainer.addChild(), but i'm

guessing this doesnt really count for how it'll work in the Flash IDE?


Any helpful hints at what the future holds? :)
|
- Andreas
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.... That's horrifying.

- Andreas
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