ok, so if in AS 3.0 i make an array of "new MovieClip()" objects, i
can choose to only keep one actually instantiated by only adding the
one i want to the display list? Can such movieclip objects that are
not in the display list be manipulated?
On Oct 28, 2005, at 2:21 PM, Spike wrote:
Good lord!
Why do you say that?
It's an extra 2 lines of code and it allows you to reparent any of the
children of any of the movie clipse.
I'd be more inclined to say it's awesome!
Spike
On 10/28/05, Andreas Rønning <[EMAIL PROTECTED]> wrote:
Shaw, Matt wrote:
Assuming the Game class is your root/stage class:
....
Public class Game extends MovieClip {
public function Game(){
var gameworld:MovieClip = new MovieClip(); //new GameWorld()?
this.addChild( gameworld );
var game_bg:MovieClip = new MovieClip();
gameworld.addChild( game_bg );
}
-----Original Message-----
From: [EMAIL PROTECTED] [mailto:
[EMAIL PROTECTED] On Behalf Of Andreas
Rønning
Sent: Friday, October 28, 2005 1:08 PM
To: Flashcoders mailing list
Subject: [Flashcoders] Newbie AS3 question
AS3 noob question ahoy!
I'm reading the AS3 reference trying to get accustomed to the
idea, but
some things (though they look better) i don't really get right
away :) Hence
my feeling of incredible stupidity.
I realise the AS3 in the reference is Flex-related, but in Flash IDE
terms, how would i do something like this in AS3:
var baseClip = _root.createEmptyMovieClip("gameworld",1);
var backGround = baseClip.createEmptyMovieClip("game_bg",1);
I get how much more practical myClip = new MovieClip(); looks, but i
don't get how i connect a clip created this way with the
traditional clip
hierarchy. Is that out the window as well?
The reference describes |DisplayObjectContainer.addChild(), but i'm
guessing this doesnt really count for how it'll work in the Flash
IDE?
Any helpful hints at what the future holds? :)
|
- Andreas
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.... That's horrifying.
- Andreas
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