Micha, thanks for the help!!!!

Your MC trick worked fine, but button's label can't be changed at all!

Take a look at this test code:

txtDescription.html = true;

var textHtml = "";
textHtml += "test line..............<BR/>"; textHtml += "<img src=\"bt\"
id=\"button_mc\"/><br/>"; textHtml += "test line..............<BR/>";
textHtml += "<img src=\"ball\" id=\"ball_mc\"/>";

txtDescription.text = textHtml;
txtDescription.doLater(this, "setlabels");

tbt.label = "Test Button";
//trace(tbt.label);

function setlabels()
{
        _level0.txtDescription.label.button_mc.but.label = "Test Button";
        _level0.txtDescription.label.button_mc.but.invalidate();
        trace(_level0.txtDescription.label.button_mc.but.label);
        _level0.txtDescription.invalidate();
}

The STRAGE BUG here is that TRACE returns the new label value: "Test
Button", but in TextArea my button stills w/ its default value: "Button"!

Take a look:
http://www.ultrafactor.com.br/flash_bug/Button_in_TextArea_test.fla
http://www.ultrafactor.com.br/flash_bug/Button_in_TextArea_test.swf

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael
Stuhr
Sent: quarta-feira, 9 de novembro de 2005 18:21
To: Flashcoders mailing list
Subject: Re: [Flashcoders] TextArea BUG!! HELP

Bruno Mosconi schrieb:
> Ok, but how do I refer to button's instance to change dynamically its
label?
> 
> Btw, I've found a FIX at:
> http://flashant.org/index.php?m=200412#239
> Looks like lots of people are addressing the same BUG unusual ways.

> 
this.createTextField("textField_txt", 10, 0, 0, 100, 200);
textField_txt.wordWrap = true;
textField_txt.html = true;
textField_txt.htmlText = "Here's an interesting animation: <img
src='animation' 
id='animation_mc'>Here's an interesting animation: ";
textField_txt.animation_mc.playing = true;
textField_txt.animation_mc.onPress = function () {
        if (!this.playing) {
                this.play();
        } else {
                this.stop();
        }
        this.playing = !this.playing;
}
// animation_mc is the linkage id of an animated MC in your library.

hth



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