The primary issue is the these NetStream Status Reports do not fire reliably. "Buffer.Full" is reported after playback has begun so if, for instance, you have a placeholder graphic over your video, and you tie it's fade to when Buffer.Full is sent, you need to give yourself some black padding at the begining of the video. You'd also need some at the end for Buffer.Empty. Also - if a buffer underrun occurs during playback - you need extra conditionals for that.
On 11/16/05, John Giotta <[EMAIL PROTECTED]> wrote: > Here is the sequence for Flash Player 8: > NetStream.Play.Reset > NetStream.Play.Start > NetStream.Buffer.Full > NetStream.Play.Stop > NetStream.Buffer.Flush > NetStream.Buffer.Empty > > And sequence for Flash Player 7: > NetStream.Play.Reset > NetStream.Play.Start > NetStream.Buffer.Full > NetStream.Play.Stop > NetStream.Buffer.Empty > > Excerpt from LiveDocs: > NetStream.Buffer.Empty - "Data is not being received quickly enough to > fill the buffer. Data flow will be interrupted until the buffer > refills, at which time a NetStream.Buffer.Full message will be sent > and the stream will begin playing again." > > >From what LiveDocs says it's not a reliable event. > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

