[EMAIL PROTECTED] ha scritto:

All I've see online is Quaternions from a Mathematician's view that only
a mad-scientist would understand. (Don't understand all the mathmatical
notations, I rather see code.)
I'm looking for more explainations of Quaternions from an Actionscript
"code" point of view.
(C would be too confusing, but I'll settle for Java explainations though. )

-- Keith H --


Perhaps these could be interesting:

http://en.wikipedia.org/wiki/Quaternion
http://www.gamasutra.com/features/19980703/quaternions_01.htm

and:
http://www.macromedia.com/devnet/flash/articles/3d_classes.html


have also a look at this (not quaternions but interesting things about 3d):
http://www.kirupa.com/developer/actionscript/3dindex.htm

bye
red cat

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