#include "lmc_tween.as"
var num:Number = 1;
var space:Number = 20;
function loadImage(){
holderClip.loadMovie(num+".jpg");
//holderClip._alpha = 0;
this.onEnterFrame = function(){
var lvBytesLoaded:Number = holderClip.getBytesLoaded();
var lvBytesTotal:Number = holderClip.getBytesTotal();
var percent = (lvBytesLoaded/lvBytesTotal)*100;
if (lvBytesLoaded == lvBytesTotal) {
trace("Image" + num + " loaded.");
displayImage();
delete this.onEnterFrame;
}
}
}
function displayImage():Void {
//Image is not loaded.
var w = holderClip._width + space;
trace("Image width: "+holderClip._width);
trace("Image new width: "+w);
var h = holderClip._height + space;
trace("Image height: "+holderClip._height);
trace("Image new height: "+h);
/*
//Fade in Image / resize border
holderClip.tween("_alpha", 100, 2, "easeOut");
border.tween("_width", w, 1, "easeOutElastic");
border.tween("_height", h, 1, "easeOutElastic");
*/
}
myButton.onRelease = function(){
displayImage();
}
//Start it up!
loadImage();
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Can anyone tell me why when I call the displayImage() function after I
fully loaded, and try to get the _width and _height of holderClip, it
comes back as zero. But if I wait 1 second after the load and run the
displayImage() function through the button click, it then finds the
width and height.
- [Flashcoders] Loading Image _width _height Mike Boutin
- Re: [Flashcoders] Loading Image _width _height Radley Marx
- RE: [Flashcoders] Loading Image _width _height Scott Hyndman
- Re: [Flashcoders] Loading Image _width _height Josh Buhler
- Re: [Flashcoders] Loading Image _width _height Radley Marx

