HELP ME! 
  I have a demo of my project in a few days and i still have a serious 
problem... 
  
  I made my project using several levels (Level_0, Level_1, Level_2) ,  AS2.0  
and some classes to help me with the manage of interface,  information to parse 
from XML, etc...
  
  One of my problems is so simple but i just don't know how to solve it. 
  
  When i'm in one state of the interface and the user interact with some  
controls, i have to load a big Swf (i've reduced to 5Mb with medium  quality in 
graphs but it was almost 7Mb in past due to   sophisticated big grpahics maps i 
have to load). 
  
  The class that i built to manage interface uses a MovieClipLoader to  load 
contents of levels and made a tweening between two levels when the  first, and 
the new level is loaded. 
  
  Only In the last situation, when the swf is big, and i'm loading it, no  
events of movieclip are throwed or triggered til the load is finished. 
  My boss want to see the typical animation during load or a simple animated 
GIF that follows to the icon pointer of mouse.
  
  OK. I've imported GIF, make the animation inside the movieClip, but... 
surprise. 
  If i have the animation in Level_1, try to load Level_2 and make animation 
visible it stops when the load start!!! :( 
  
  All things STOP when the load of the following level starts...
  
  Nobody knows or can help me here... do u know any solution? I've tried  all 
kind of things... make a updateAfterEvent(); in a lot of situations  (even in a 
Timer) but it isn't a good idea (no changes), to reduce size  of last swf to 
5MB, but problem still occurs, to use  loadMovieNum(sMovie, 2); instead of my 
MovieClipLoader, but no changes  in problem...
  
  HELP ME, please... Help me... i only have a few days to solve it and finish 
another things of my project... 
  i was working during a month between 12 and 14 hours by day, 7 days by  
week... i'm starting to fall in depression and tireness...my mind doesn't find 
more ways to run in this case.... 
  
  
  
  
  
   

                
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