Was testing the scale features inside of Flash with an FLVPlayback
component. Ran the simple script below. I would assume that when you
move the debug screen the video object would stay the same size as the
screen. This was not the case. I guess its a question of what "absolute
zero" (0,0) is on the SWF. Is there another way of going about this so
that the screen depicts the size of the object?
%%
import mx.video.*;
Stage.scaleMode = "noScale";
my_FLVPlybk.maintainAspectRatio=false;
my_FLVPlybk.contentPath =
"http://www.helpexamples.com/flash/video/water.flv";
var stageListener:Object = new Object();
stageListener.onResize = function() {
my_FLVPlybk._height= Stage.height;
my_FLVPlybk._width = Stage.width;
my_FLVPlayback._x = 0;
my_FLVPlayback._y = 0;
};
Stage.addListener(stageListener);
%%
Also tried this on the HTML 100% stage going full screen. Still got
weird results.
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