yeah i had a look at that and it didnt help too much.

I've been looking at the following formula given in the Help files, I kinda
understand it in principle the only think i dont understand is why when an
offset is found does it scale it down by 256? and also what happens if the
resulting value is not a integer, does it round it to the nearest pixel?

dstPixel[x, y] = srcPixel[x + ((componentX(x, y) - 128) * scaleX) /
256, y + ((componentY(x, y) - 128) * scaleY) / 256]




On 1/16/06, Chris Velevitch <[EMAIL PROTECTED]> wrote:
>
> Try:-
>
> http://blog.andre-michelle.com/index.php?s=displacementmapfilter
> http://www.quasimondo.com/archives/000568.php#568
>
> On 1/16/06, Mark Radose <[EMAIL PROTECTED]> wrote:
> > Does anyone know any good tutorials on The DisplacementMapFilter? I've
> > looked through the Help files to try and get my head around it but i
> dont
> > quite understand it yet. I'm hoping that if I can understand how it
> works I
> > might be able to use more effectivley.
> >
> > I was wondering if its possible to do a perspective skew using the
> filter. i
> > know you can't do this with the transformation Matrix but Im sure theres
> a
> > way to do it with the Displacment Map
> > _______________________________________________
> > Flashcoders mailing list
> > [email protected]
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
>
>
> --
> Chris Velevitch
> Manager - Sydney Flash Platform Developers Group
> www.flashdev.org.au
> _______________________________________________
> Flashcoders mailing list
> [email protected]
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
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