This is indeed a pretty cool thread :)
- edolecki
On 1/26/06, Ian Thomas <[EMAIL PROTECTED]> wrote:
>
> Or even shorter:
> public function handleUpdate(a:Object,b:Object,c:Object,d:Object)
> {
> var handlerName:String = 'onUpdate';
> if (a.selected){handlerName+= 'A'};
> if (b.selected){handlerName+='B'};
> // etc.
>
> if (this[handlerName]==undefined)
> {
> trace("We haven't got a handler called:"+handlerName);
> return;
> }
> this[handlerName]();
> }
>
> public function onUpdateA()
> {
> // do stuff for A etc.
> }
>
> public function onUpdateAB()
> {
> // do stuff for AB etc.
> }
>
> Cheers,
> Ian
>
> On 1/26/06, Andreas Weber <[EMAIL PROTECTED]> wrote:
> >
> > Nice!
> > And I was determined not to post again, but at a certain stage my mental
> > block irresistibly kicked in again:
> > why ingeniously bit-wise encode the combinations just to later decode
> them
> > for better readabilty?
> >
> > Why not drop this altogether as we won't do any encoding:
> > static var STATE_A:Number = 1; // 1 << 0
> >
> > Define the handlers like
> > handlers = {};// or type it/ make it a class
> > handlers["STATE_A"] = Delegate.create(this,handleAOnly);
> > // etc.
> >
> > And finally:
> >
> > public function handleUpdate(a:Object,b:Object,c:Object,d:Object)
> > {
> > state = 'STATE_';
> > if(a.selected){ state += 'A'};
> > if(b.selected){ state += 'B'};
> > // etc.
> >
> > handlers[state]();
> > }
> >
> > What's the benefit of encoding/decoding numbers? Please enlighten me!
> >
> > Cheers!
> > --------------
> > Andreas Weber
> > motiondraw.com
> >
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