I haven't tried them, but the new version of fuse has besier tweens as well.
http://www.mosessupposes.com/Fuse/fuse1.1docs/ZigoEngine.html
(bottom of the page)
It sounds like this comes down to preference.
-----Original Message-----
From: [EMAIL PROTECTED] on behalf of Gerry Creighton
Sent: Thu 1/26/2006 9:47 AM
To: Flashcoders mailing list
Cc:
Subject: Re: [Flashcoders] Q: Best tweening engine for Flash 8 filters
You should re-fresh your memory by visiting ZEH's tweening site...it
has more than FUSE.
Like the Bezier tweens...these are awesome!
Zeh's code is updated to AS2 as of Dec. 16
http://hosted.zeh.com.br/mctween/using.html
On Jan 26, 2006, at 2:40 AM, Martin Klasson wrote:
>
>
> The most up-to-date regarding to tweens and filtering tweens are this
> one:
> http://www.mosessupposes.com/Fuse/
>
> It is great. I love it mostly because it is non-prototyped (well, you
> can turn the prototype-methods on as an option though)
>
> I would believe this is the best tween engine that exists for now.
> Although it is still under development and improvements I would guess.
> But it is great already now!
>
> Zeh's engine WAS the greatest, and then Laco made an own version of
> his
> code to suit the AS2 when it came. And now Mosessupposes has taken
> it to
> the next step.
>
> / martin
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Zeh
> Fernando
> Sent: den 25 januari 2006 19:14
> To: Flashcoders mailing list
> Subject: Re: [Flashcoders] Q: Best tweening engine for Flash 8 filters
>
>> I was wondering what everyone is using to tween flash filters.
>> The built in tween in Flash, or some third party tweening engine.
>
> You can use the built-in tweening classes to tween filters, but you
> have
> to
> work around the way the filters work (ie, you can't *change* a filter
> property.. you have to clone it, modify it then re-apply it). In the
> end,
> it's just a wrap-around.
>
> Personally I've been using my own tweening extensions for that:
>
> http://hosted.zeh.com.br/mctween/doc_blurto.html
>
> They're prototype-based (although they work with AS2) and they don't
> work
> for all filters though (only blurring, glowing, beveling).
>
> Also, Moses Gunesch has added filter support to the Fuse Kit, so it
> might be
> worth checking out:
>
> http://www.mosessupposes.com/Fuse/
>
> Check the documentation for 1.1, where it's mentioned.
>
>
> - zeh
>
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