If you can write the tutorials, couldn't you just add a working .swf of the tutorial in the forum as well? I think people (like me) are too lazy to download the code, do a tutorial and compile a swf just to see what speed it runs at.

Andreas

Alan Shaw wrote:
Since Thomas worked his ass off for two weeks to get this 0.2 release done,
he has taken off for a few days.  There are several working tutorials in the
forum:
http://sandy.media-box.net/forum/
and more are coming.  Documentation will also grow.

I'd say performance is quite good except for the texture mapping.  That will
probably have to wait until the AS3 version to become truly useful.  I'll
add a cubic panorama example to the tutorials in the next few days just to
demonstrate the technique.

On 1/26/06, Paul Neave <[EMAIL PROTECTED]> wrote:
Those examples are  quite old... release 0.2 has just come out of
beta, so creating examples and improving the documentation is the next
big task.


On 26/01/06, Sander <[EMAIL PROTECTED]> wrote:
Aha, found some Sandy 3D samples

https://dev.media-box.net/sandy/trac/browser

These recent? It was a Google hit.

no examples anywhere?

franto wrote:
I'm interested for sure, working on Virtual world engine called
FlashLIfe in AS3, but have no much free time, it wll be open
source as
well...
Franto
On 1/26/06, Paul Neave <[EMAIL PROTECTED]> wrote:
I'd like to announce Sandy 0.2 on behalf of Thomas (aka Kiroukou)
over
at Media Box:

http://sandy.media-box.net/

This is an amazing set of open source APIs for developers to
create 3D
models in Flash.  More info here:
http://sandy.media-box.net/blog/2006/01/20/sandy-02-a-brand-new-
world/

Contribute and discuss on the forum here: http://sandy.media-
box.net/forum/

I've had my nose in plenty of attempts to create a standardised
3D API
for Flash for years, and this is by far the most appealing and
exciting API yet.  It's still in its early stages but already
showing
great promise.  I've heard from Thomas that if there is enough
interest, an AS3 version may be written for around the 0.4
release...
but only if there's enough interest!

Enjoy,
Paul.
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