Yea that's the idea behind it, if the animation is lagging behind the video, which it is doing in my case, then the cue point within the flv triggers the next frame or label for the animations so it appears to maintain sync. Also note in most cases, if label1 is a bunch of stuff coming on the screen, and label2 is more stuff coming on screen, label2 also gets rid of the stuff that came on during label1. That's in most cases but not all.
I have yet to test this on a mac, but what we're doing is more intranet based and the client is all IE / PC but i am testing against firefox on a PC, which is a little slower on the pc than IE and it's doing well so far. But i imagine if you have everything setup properly it should work for both platforms... Dunc On 1/29/06, kris lane <[EMAIL PROTECTED]> wrote: > > Hey, > > So if the Animation is playing slower than the video, > it will cut to the next animation to keep up with the video cues? > > I know the mac is often quite slower for the flash animations, > but is the 10fps sort of performance typical of what the flash plugin > achieves? > > cheers > kris > > > Hi, > > I'm doing something very similar right now, although trying to keep > the > animations as "un-nested" as possible. I can't explain the > intricacies of > an FLV but I think you need to look at an external FLV like it's a > streaming > sound and not really tied to the timeline, or it plays above the > timeline, > that's what i tell my PM. So your animations will end up lagging > behind it. > We paid $60 US for captionate (http://buraks.com/captionate/), and > each fla > has a base mc on the main timeline which houses an flvplayback > component and > animations that span the length of the video, initial setup was > exactly like > yours, import video embedded and audio for animation matching, dump > both for > final. For each major animation sequence we have a frame label, > "one", > "two", "three"... then we use a jsfl script to puke out the frame > labels and > their corresponding times and captionate to fill the flv full of those > labels and times via cue points. the base mc is linked to a class > which > reads in those cue points and jumps to the specific frame labels > dependant > on where the flv video is. So depending on how animation intensive a > file > may be i may have roughly 20-30 frame labels for a 2 minute > video. Once you > get 1 setup it can be pretty automated beyond that, outside of the > monotonous production work for the animations. There are times where I > do > have to tweak times a little in captionate if something has to be spot > on > but it's usually pretty close. > > Embedding wasn't an option as the swf really seemed to take a > performance > hit in the end no matter how miniscule the animations were. > > hope this helped some, > Dunc > > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

