Explore native MM livePreview code to see in details how it works.
Also, I think you should check items in "contents", which is the clip
you really see in LivePreview, rather then "xch", which manages
Preperties/Component inspector.
Here's a code I used in similar situation (just to see what you have
on the screen in IDE):
if(_global.isLivePreview){
for (var i in _root.xch) {
trace("_root.xch["+i+"] = "+_root.xch[i]);
}
for (var i in _root.contents){
trace("_root.contents[ "+i+" ] = "+_root.contents[i);
}
}
--
Best regards,
GregoryN
================================
http://GOusable.com
Flash components development.
Usability services.
> ------------ <[EMAIL PROTECTED]> wrote:
>
> Thanks for the reply. I am using UIComponent. The code that is in the live
> preview fla
> is:
>
> [code]
>
> function onUpdate() {
>
> pushBtn.buttonText_txt.text = xch.btnLabel;
>
>
> }
>
>
> [/code]
>
>
> The strange thing is that in the component's FLA I can drag as many instances
> from the
> library on the stage and it works fine. Once I convert it to SWC, the
> problems start. I
> did trace out the the xch properties, but I couldn't seem to find the
> component's name.
>
> I did read the other replies to my post and looks like it is somewhat of a
> flawed design
> and it has to be hacked to get it to work properly.
>
>
> Thanks for the assistance.
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