>
> I meditate on the 3 base chakra's during 4-7am whilst considering the
> coherence between my left and right testicles. At a certain point I
> discharge conceptual code forward through foreign elements into sepy and
> charge an application with the spirit of that which I AM.
>
> PEACE hehe
>

Deep.

Anggie, my immediate advice would be to design your application API before
you begin unit testing your functions; break down and generalize the
internal communication of the application, use your own diagramming dialect
to describe the application on paper. If you're gonna be hardcore about it,
begin reading a book on UML diagramming. I would say about 70 percent of
programming is knowing what you're going to do, and how everything will
communicate via object API ( this is where design patterns come in ).

It's important to consider design patterns, I would highly recommend reading
Actionscript 2.0 essentials. It's important that you move away from
programming in actionscript 1.0 (frame code). I would further recommend
Design Patterns by Gamma, Helm, Johnson, Vlissides (the GOF). It is a
timeless classic that has less to do with code and more to do with the way
things should be constructed and thought about.

I'm not sure what the others wrote, so I may be repeating what they've
already elaborated. There was too much bs for me to keep reading, except for
what Bjorn wrote, whom hence forth I shall refer to as Yoda. Some of the
other replies were so long that I was frightened. I preach concision to my
fellow programmers.

And to contradict my preaching concision, I feel compelled to mention that
it's more intelligent to take advice then to give it, so, keep on keeping
on, as the North American southerners would say. It will make sense when you
read it to yourself with a 'hick' accent. Go ahead, try it.

Good luck,

M.

On 2/2/06, Bjorn Schultheiss <[EMAIL PROTECTED]> wrote:
>
> I meditate on the 3 base chakra's during 4-7am whilst considering the
> coherence between my left and right testicles. At a certain point I
> discharge conceptual code forward through foreign elements into sepy and
> charge an application with the spirit of that which I AM.
>
> PEACE hehe
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Grant Cox
> Sent: Friday, 3 February 2006 11:37 AM
> To: Flashcoders mailing list
> Subject: Re: [Flashcoders] How do you code your Flash applications?
>
> I personally use Eclipse / MTASC, so all code is class based.  In my
> Flash file all symbols that need functionality have a linkage id, and
> almost all of my symbols are only a single frame (unless shape tweening
> is needed).  To make the Flash compile faster, none of these symbols are
> linked to Classes in the Library, this is all done in the external code
> using Object.registerClass.
>
> I find it a lot cleaner to have all of my code in a nice external
> structure, in a decent IDE.  My code is all right where I need it, I can
> control all animation simply (using an animation / tweening library like
> Fuse), and I can let the designers do almost whatever they like to the
> Flash file without worrying about them stuffing code up.  And, of
> course, I get decent version control on the source files.
>
> After using this for a few months, I just wouldn't code inside the Flash
> IDE any more.  Movieclip spaghetti is a bitter dish.
>
> Regards,
> Grant Cox
>
>
> Anggie Bratadinata wrote:
>
> >Hi expert coders,
> >
> >Just a simple question,
> >How do you develop your Flash applications? How do you write clean,
> >readable, and reusable codes?
> >
> >The reason I'm asking this is because, so often, I got lost in
> >MovieClips spaghetti. Different depth/levels/timelines drive me nuts
> >and in the end, after reviewing my codes, I can't help re-writing
> >everything from scratch in order to make it much cleaner. So, on the
> >same project, I always work twice. :(
> >
> >What I do so far is write-then-test every single function in my
> >codes;if it works then I'll write another function. And I tend to
> >write everything in a single frame.
> >
> >I'd be more than happy if you, experts, can tell me the right way to
> >code/develop Flash applications.
> >
> >TIA,
> >--
> >Anggie Bratadinata
> >Graphic|Web|Flash
> >Jl. Raya Langsep 21
> >Malang - East Java
> >I N D O N E S I A
> >www.ibshastautama.com
> >_______________________________________________
> >Flashcoders mailing list
> >[email protected]
> >http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
> >
> >
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