Ah, the joy of alpha software... sorry about that.

:: goes to fix ::

Remind me to do this again when Flex 2 is released.  There is a bug with 
flash.display.Loader, and Adobe is already aware of it (Tile Loader will 
load every other image).  Additionally, the html-template is not included 
(Subversion is being a bitch), so when you get the error in Flex Builder 2, 
just right click on the error and "Rebuild html-template...".

Other than that, she actually works a tad faster and uses less RAM with the 
beta.

http://dev.jessewarden.com/flash/diesel/jxl_diesel_battlefield_beta1.zip

http://diesel.avlux.net/svn/
u: public
p: public


----- Original Message ----- 
From: "Sascha Balkau" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list" <[email protected]>
Sent: Tuesday, February 14, 2006 10:26 PM
Subject: Re: [FlashCoders] scrollRect


JesterXL,

I'd be interested in see this engine running but the demos on your site seem
not to work anymore with the latest Flash 8.5  alpha player.
If I import the project into Flex Builder and try to run it , it tells me
that some errors exist but it doesn't show me where the errors are.
Would be cool to get a hint on this to compile it with the latest Flex beta
to make it run.

Thanks,
Sascha




>I oringally wrote this in Flash 8, and ported to Flash 8.5.  There is no
> reason it couldn't go back.
>
> http://www.jessewarden.com/archives/2006/01/diesel_battlefi.html
>
> ----- Original Message ----- 
> From: "Dimitrios Bendilas" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Tuesday, February 14, 2006 4:55 PM
> Subject: [FlashCoders] scrollRect
>
>
> Hi all,
>
> I'm trying to make a very basic prototype to test parallax movement with
> Flash 8.
>
> Is movieclip.scrollRect what I should be using? I tried this:
>
> var bg:MovieClip = _root.attachMovie("bg", "bg", 2);
> var y:Number = 0;
> _root.onEnterFrame = function():Void {
> bg.scrollRect = {x:0, y:y--, width:635, height:540};
> }
>
> The movieclip "bg" contains only a jpg 635x540.
> The movement is pretty jumpy. Should I be using BitmapData instead?
>
> I'm a bit lost! I've been searching for code samples online for the past 2
> hours and
> I haven't found anything useful.
>
> Does anyone have a useful link for parallax or tile-based games using
> Flash
> 8 features?
> Performance is the key issue here, since this is going for a very big and
> complex game
> and I want to optimize it as much as possible.
>
> Thanks a lot!
>
> Dimitrios
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