hmm yeah local network is one thing...i wonder how that would perform over
the web.



On 2/16/06, Mike Boutin <[EMAIL PROTECTED]> wrote:
>
> Hello Rich,
>
> I have used it so far with 20 users connected and playing.  (using the
> lite edition 50 user max) Though this has all been on a local network.
>
>
>
> Rich Rodecker wrote:
>
> >Jobe - sorry, I meant no more than 5 users at a time in a room..i would
> >imagine that there would be more than 1 game being played at time. But
> yeah,
> >from what little experience i did have with electroserver i loved it,
> >thought it was really easy to set up and use.  I saw some of the samples
> up
> >on the ElectroServer site, but I need to get a couple of people in there
> to
> >test it out.
> >
> >Mike - how many people do you have going simultaneously?
> >
> >
> >
> >
> >
> >
> >On 2/15/06, Mike Boutin < [EMAIL PROTECTED]> wrote:
> >
> >
> >>You might want to check out smartfox server at Http://www.gotoandplay.it
> >>
> >>I am using it for a multi-user isometric rpg and so far so good! ;)
> >>
> >>
> >>
> >>Rich Rodecker wrote:
> >>
> >>
> >>
> >>>im considering making a multiuser game in flash, which involves
> multiple
> >>>users (no more than 5 at a time probably) chasing each other around a
> >>>
> >>>
> >>room.
> >>
> >>
> >>>I have dabbled with electroserver before and liked it, but only for a
> >>>
> >>>
> >>simple
> >>
> >>
> >>>turn-based game, but I'm not sure about how well any multiuser server
> >>>
> >>>
> >>would
> >>
> >>
> >>>handle latency.  Anyone have any suggestion/pointers/tips for this?
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