Here is a slight modification:
What will be next steps?

If you want smoother curves and fewer points, and can wait a bit (I'm pretty busy today), I've written some code a while back that will convert a sequence of points into a smooth cubic bezier curve. IIRC, curveTo uses quadratic beziers, but the same principle should apply pretty well. If you can't wait, then check out the matrix form of Catmull-Rom splines.

Danny
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