Hi,
Thanks for this, although we decided to work with circle-line based
detection as our game will require frame independent testing. If you're
suggesting we drop circle-line detection in favour of bitmap based
collision detection, how do you see it reducing the complexity of
managing the reactions returned from circle-line collision with multiple
objects?
Cheers,
J
JesterXL wrote:
Meta-tiles help to decrease the amount of collision dectection run per
frame.
Additionally, bitmap collisions were always fast in Director, and the same
holds true for Flash's bitmap stuff:
http://www.gskinner.com/blog/archives/2005/02/source_code_gri.html
http://www.gskinner.com/blog/archives/2005/10/source_code_sha.html
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