Hi folks, Re: the post earlier today -
I managed to nail the collision detection, and now it works like a dream :) If there are any other beginners struggling with collision detection for scrolling tilebased games (particularly using Strille's supertile engine[1]), check out TonyPa's vector tutorials [2]. It's all there in plain english.
It seems to me that frame independent circle-line collision combined with Strille's supertile engine, rules in terms of speed and flexibility for a Sprite's interaction with the game world.
I'm now going to work on an easy-to-manage beginners AS 2.0 platform game kit combining these approaches with a Flash IDE based map editor.
If anyone would like this kit, mail me offlist and I'll be happy to share it when I'm done.
[1] http://www.tonypa.pri.ee/vectors/start.html [2] http://www.strille.net/tutorials/part1_scrolling.php Cheers, J _______________________________________________ [email protected] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com

