don't worry, I figured it out using localToGlobal...
// right
this.scrollBtns_mc.right_mc.onRollOver = function ()
{
this.onEnterFrame = function ()
{
var point = new Object();
point.x = obj.scrollBoundary_mc._x;
point.y = obj.scrollBoundary_mc._y;
obj.scrollTarget_mc.localToGlobal (point);
var xBoundary = -(((obj.scrollBoundary_mc._width *
obj.scrollScale) + 100) - obj.scrollWidth);
// trace ("scrollBoundary_mc._x: " + obj.scrollBoundary_mc._x
+ " | scrollBoundary_mc._y: " + obj.scrollBoundary_mc._y);
// trace ("point.x: " + point.x + " | point.y: " + point.y);
// trace ("xBoundary: " + xBoundary + " | yBoundary: " + yBoundary);
if (point.x >= xBoundary)
{
obj.scrollTarget_mc._x -= 10;
}
else
{
this.onEnterFrame = undefined;
}
};
};
jon
--
jon bennett
t: +44 (0) 1225 341 039 w: http://www.jben.net/
iChat (AIM): jbendotnet Skype: jon-bennett
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