I am using this tool and its really great, two things that suck however about this tool is that: 1. the interface is not user friendly, you can't copy methods from a class to another .. etc
2. Not all the AS data types are included.

but then again, it does generate good code and is muchly extensible

Yehia Shouman
_______________________
Mutlimedia Division Manager


www.go-eknowledge.com


----- Original Message ----- From: "Jim Tann" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list" <[email protected]>
Sent: Thursday, March 23, 2006 11:43 AM
Subject: RE: [Flashcoders] [OT] Sparx Enterprise ArchitectgeneratingActionscript


David,

Thanks, I am always interested in the way Actionscript is interpreted
into byte-code. But what I am really looking for is some help with the
sparx systems enterprise architect tool itself. I figured as it is a UML
tool with inherent Actionscript generation that people on this list
would be using it and know what I mean. I actually found what I was
looking for last night anyway so no biggie.

Jim
p.s. is anyone using this tool? I just started and it looks fantastic.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David
Rorex
Sent: 23 March 2006 02:29
To: Flashcoders mailing list
Subject: Re: [Flashcoders] [OT] Sparx Enterprise Architecht
generatingActionscript

On 3/22/06, jim <[EMAIL PROTECTED]> wrote:

Hi all,

I started playing with EA getting it to generate Actionscript. I need
to
know how to place an import statement into a class like:

import com.something.MyClass;

I see it can handle doing this as I have reverse engineered one of my
projects and on regenerating the code the import statements are still
there
but I cannot see where it is in EA.

Any help would be great.
Jim


I don't know what Sparx EA is, but I know this about import statements:
When your movie is compiled, 'import' statements do not actually
generate
any code.

The following two examples will produce exactly the same swf bytecode:

1:
import com.something.MyClass;
x = new MyClass();

2:
x = new com.something.MyClass();

So you don't really need import for anything, it is just to make the
typing
easier when writing classes.

FYI: Just because you import a class, does NOT mean it will be compiled.
You
actually have to reference it somewhere, either via a new statement, or
referencing it directly.

hope this helps,
-David R
_______________________________________________
[email protected]
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


_______________________________________________
[email protected]
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com
_______________________________________________
[email protected]
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com

Reply via email to