I agree with what's already been said - and just wanted to say that one of the big advantages you may find with AS 2 is the debugging features you get by typecasting, and also the re-usability of classes. Once you really get into it and start creating your own libraries, your efficiency level has a greater chance to gain momentum that if you had stuck with AS1. However, many people, depending on the types of projects they work on, can stick with AS1 and be perfectly happy and productive.
Oh yes - good point, I forgot that. Having type casting and stronger debugging when compiling is one of the best advantage of AS2 -- it's sad not all of it applies to timeline code (ie, accessing stuff that doesn't exist), even when using AS2. I do use AS2 syntax all the time when writing code for my movieclips inside flash, but mostly because I'm used to it.
Coming to think of it, the best approach I could expect of Flash 9+ would be of almost totally killing timeline code, but giving a way of automatically attaching a class to a movieclip without actually having to create any external .AS file and without having to load the class on a given frame and whatnot - like editing inside of a movieclip while you are in fact editing its class, not its timeline code. That'd be cool.
- Zeh
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