To do what you seem to be questioning, maybe 2 classes, a shapeData object, and a shapeManager, the latter would serve to manage shapeData objects. shapeData objects would store a shapes library ID, along with any user interactive changes that the original shape may under go. The shapeManager would server to add, remove, read, and write shapeData.
Maybe something along these lines... Good luck Varun, M. I would create a class that, as an instance, would be equiped to carry the library ID of the object On 3/27/06, Varun Dixit <[EMAIL PROTECTED]> wrote: > > Hi, > > I am making a Drag and Drop game in Flash, but at the end of it when > user has put all the pieces of game together I need to take him to a > next screen where they can see the entire *product* they created. > > I need to know, how to go about it? (Do I need to assign some variables > to different pieces in the game, and call them at the end of it???) > > Any help would be appreciated? > > Thanks > Varun Dixit > > -- > No virus found in this outgoing message. > Checked by AVG Free Edition. > Version: 7.1.385 / Virus Database: 268.3.1/292 - Release Date: 3/24/2006 > > _______________________________________________ > [email protected] > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > _______________________________________________ [email protected] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com

