ok, if you're doing the sample from the mtasc.org site, then you don't bind
that to a movieclip, you just include it as a class to be compiled with
MTASC.
So, the steps would be:
1. Create your FLA
2. Create your squares/triangles objects
3. Publish with IDE
4. create new project in Flasc
5. Give friendly name
6. Locate the published SWF
7. UNcheck the header settings - they're already set. If you DIDN'T
uncheck this previously, that's why you lost your objects.
8. click edit tags - check -mx, check -main
9. Hit done
10. Compile
Now you should have a swf that has your objects on stage and now a new text
field with your "hello world" copy in it.
Does this make sense?
JG
On 3/29/06, Webdevotion <[EMAIL PROTECTED]> wrote:
>
> When using this code in my Test class I see a textfield on the stage,
> but my graphical assets ( some squares ) have dissapeared ...
>
> I'm still gettin the error.text message though
>
> class Test
> {
> static var app : Test;
>
> function Test() {
> // creates a 'tf' TextField size 800x600 at pos 0,0
> _root.createTextField("tf",0,0,0,800,600);
> // write some text into it
> _root.tf.text = "Hello world !";
> }
>
> // entry point
> static function main(mc) {
> app = new Test();
> }
> }
>
>
>
> On 3/29/06, Webdevotion <[EMAIL PROTECTED]> wrote:
> >
> > Hey John,
> >
> > First, tnx for the great effort you put into your tools!
> >
> > I feel a bit silly for asking these questions,
> > as everyone seems so comfortable using MTASC etc.
> >
> > I created a fla, with a mc "test" on stage which is linked
> > to a Test class in the library.
> >
> > I'm compiling without any checkboxes in the MTASC panel.
> >
> > Still the same output ==> "...... errors.txt"
> >
> > class Test
> > {
> > function Test ()
> > {
> > trace("Test");
> > }
> >
> > function main ()
> > {
> > trace("main");
> > }
> > }
> >
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