Yup, I am working on a project that has a 'zoom' effect and the Tween
class is what I am using to do it.
Here is a link that was helpful to me.
http://www.kirupa.com/developer/actionscript/tween.htm

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Julian
'Julik' Tarkhanov
Sent: Wednesday, April 19, 2006 1:44 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Zoom effect


On 19-apr-2006, at 19:04, [EMAIL PROTECTED] Ammor wrote:

> Hello,
>
> I' am getting crazy achieving some kind of zoom effect on my MC !!!
> If you just create any MC on the stage like a rectangle 300*500 px and

> put the code below in an empty frame, it will work...
>
> But what i want to do is like setting new coordinates on the scaled MC

> so that it takes the _xmouse/_ymouse click as the new center.
> I mean : when the user clicks, it scales 150 percent but reposition it

> self according to the mouse click as if it was the area zoomed into 
> ;-)
>
> Sorry, I hope I was understood !!!
> Any kind ideas ?

I found Tweens working perfectly for this type of job.

on(press) {
        import mx.transitions.Tween;
        import mx.transitions.easing.*;

        new Tween(this, "_x", mx.transitions.easing.Regular.easeOut,  
this._x, _root._xmouse, 2, true);       
        new Tween(this, "_y", mx.transitions.easing.Regular.easeOut,
this._y, _root._ymouse, 2, true);
        new Tween(this, "_xscale",
mx.transitions.easing.Regular.easeOut,  
this._xscale, this._xscale+10, 2, true);        
        new Tween(this, "_yscale",
mx.transitions.easing.Regular.easeOut,
this._yscale, this._yscale+10, 2, true); }


--
Julian 'Julik' Tarkhanov
me at julik.nl



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