Chopping up is better imo. We're developing a game with large scrolling
backgrounds and chopping them from 3000x3000 to 256x256 made a big
difference.
James
Peter O'Brien wrote:
Hey lee, thanks for your thoughts, but we'll only be scaling the
giant bitmaps (2 of them) up to about 300%.
It works ok at the moment with both a 4000px and 6000px (bitmap
filled) mc being tweened across the horizon. i just wanted some
clarification on whether this is pretty bad for performance, as
opposed to chopping them up.
I think chopping them up is better, a colleague (or a boss rather,
he's on this list) believes its not a problem for performance which
if is correct is great news
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