Chopping up is better imo. We're developing a game with large scrolling backgrounds and chopping them from 3000x3000 to 256x256 made a big difference.

James

Peter O'Brien wrote:

Hey lee, thanks for your thoughts, but we'll only be scaling the giant bitmaps (2 of them) up to about 300%.

It works ok at the moment with both a 4000px and 6000px (bitmap filled) mc being tweened across the horizon. i just wanted some clarification on whether this is pretty bad for performance, as opposed to chopping them up.

I think chopping them up is better, a colleague (or a boss rather, he's on this list) believes its not a problem for performance which if is correct is great news

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