Most of the performance problems I've found with content is that people 
expect too much per frame.  If you spread the damage, such as attaching 15 
movieclips over 15 frames vs. 1, you'd be surprised how forgiving the player 
will be.  I've been pretty impressed with Flash Lite 2 on my Nokia 6680, so 
I'm sure the PSP is the same way.  It just takes patience and knowledge of 
how to optimize in Flash.

Regardless, no matter how good you are, you can't fit 15 megs into 1 meg on 
a device, your' 800x600 designed content isn't magically going to look good 
if you didn't design it for such a small device, and you can't expect 
Pentium 4 power from such a small device.  Either way, it's good to see 
these high expectations.


----- Original Message ----- 
From: "Ryan Creighton" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, April 27, 2006 12:02 PM
Subject: [Flashcoders] Re: Flash Player 6 on PSP



i work on the support site for a kids' TV station, and am watching Flash
development on portable devices very, very closely.  We put one of our
most simple games from our site on the PSP yesterday and it was DOG
slow.  And the edges of the swf weren't masked, so you got to see all of
the supposedly off-screen goodies.

Ideally, we'd like to make our games library available to kids on the
PSP and the DS, but it'll be a tough sell if we have to meticulously
develop every game to fit such a finicky device.  Just as i'm hanging
out until cell phones unanimously ship with FlashLite 2.0, i'm more
comfortable waiting until this bleeding edge PSP support clots a little.


Ryan Creighton
Senior Game Developer, CORUS Interactive

http://www.ytv.com
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