Yes, many examples are out there.
Thanks for the links! ;) Just kidding... I've se en quite a few examples of the filters in action, but after some charts or data of side by side comparisons of the same animation with filters vs. without to see what difference it makes to the CPU. Just curious to see how much strain the filters add in certain examples. On 6/2/06, Aaron Buchanan <[EMAIL PROTECTED]> wrote:
Yes, many examples are out there. If you want to do 50 clips or more, then you should create a bitmapdata object and save your origional clip to the bitmap data obj, then dupe the same source object to different clips. Just a thought :) a On 6/1/06 11:33 PM, "Mick G" <[EMAIL PROTECTED]> wrote: > Just curious if many of you have done performance test on the Flash 8 > filters and if they're much of a hit on the CPU or strain on rendering in > anyway... > > eg. > - A MC doing _x++; with and without a blur filter (much difference in > performance?) > - 50 instances of above? > - FIlter values changing while it animates - much CPU strain? > > I know the filters are built in to the player, but does this mean there > really isn't much performance issues at all? Has anyone seen any online test > results from such things? > > - Mick > _______________________________________________ > [email protected] > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com _______________________________________________ [email protected] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
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