Ok, I installed Eclipse, spent a better part of a day downloading plugins and configuring everything. I'm using Ant tasks to compile with MTASC and send it to the standalone player. I don't see the need for swfmill, since I own Flash. My plan was to create vector graphics and any timeline stuff in flash (mostly done by my wife) and then move to Eclipse to write the code. But now I'm not at all sure how to structure a project. I read about several methods, but am at a loss as to how to proceed. What's best practise? Can I use one swf as a symbol library and compile it with the class files and a 'main' entrypoint? Do I inject all the code into the library swf? I've been experimenting with a class that's tied to a symbol in an .fla and would like to switch over to the new workflow, if I can figure out what that is. The symbol is a movieclip with nested movieclips. The class extends MovieClip and uses an init function rather than a constructor. The code I've been using to test is in the .fla but the class file is external. How can I restructure this to include Eclipse in the workflow?
Weldon MacDonald _______________________________________________ [email protected] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com

