Mousekeys should work fine, the main problem is that you can't lean on
this feature exclusively for keyboard access in your application. If you
enable drag-and-drop functionality in your application the right way
handle keyboard access is to implement keystrokes to create an
equivalent keyboard only experience.  If you rely on mouse keys you're
not creating an equivalent experience.

AWK
 

> -----Original Message-----
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf 
> Of James Marsden
> Sent: Tuesday, June 06, 2006 7:32 AM
> To: Flashcoders mailing list
> Subject: [Flashcoders] Key functions for Accessibility
> 
> Hello all,
> 
> 
> (apologies for cross posting with bnm)
> 
> 
> We're creating a simple interactive learning game in Flash 8, 
> which uses drag and drop functionality to complete the game 
> successfully.
> 
> The initial controls we have created uses the mouse to pick 
> up an object, move it and drop it in the desired area. To 
> make this game more accessible we were going to assign key 
> functions to complete the same actions.
> 
> With some very brief research we explored the accessibility 
> options offered as standard with Windows (95 is the earliest 
> version supported), which allows the mousekeys on the numeric 
> pad to be used in place of a mouse. This seems to work fine 
> with our game.
> 
> Has anyone else had experience with using the mousekey 
> functions and flash. Are there any drawbacks?
> 
> Cheers,
> 
> James
> 
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