I think I will be forced to use the bitmap class of flash 8 to take a bitmap
of the imported assets and copy thos bitmaps on to the stage :-s
This has 2 big disadvantages:
- processor overkill, first load a movieclip into a container, take a bitmap
copy of that movieclip, create new movieclip, put that bitmap into the new
movieclip, remove the movieclip from the container (imagine this for 500
assets ...)
- the quality of a bitmap is not that of a vector, so I will have to make
the vector movieclips quit big so I don't lose to much detail when I make a
bitmap and a user scales his window to a bigger screen.

I'm getting disappointed by Flash, how old is this program? And you can
still don't have a good working runtime external library.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Anthony Lee
Sent: donderdag 10 augustus 2006 11:38
To: Flashcoders mailing list
Subject: Re: [Flashcoders] LoadMovie library


> I want this because I want to separate code from viewing assets, and
import
> different templates. 
>   
I feel your pain Bart. Unfortunately it's a no can do:

http://livedocs.macromedia.com/flash/mx2004/main_7_2/wwhelp/wwhimpl/common/h
tml/wwhelp.htm?context=Flash_MX_2004&file=00001519.html

Do a text search for "library" and scan the page,  you should get the idea.
> I want for example to put my video object on the scope of my imported
assets
> so I can mask my video object. I want to use a mask of the imported assets
> and I want to put some imported assets like a shadow border on top of my
> video. This is only possible if I get my video object on the same scope as
> the imported assets or if I get the assets that I want on top of the video
> object in a different movieclip (duplicatemovieclip).
>   
I see what you mean. I think it'd take some serious monkey business to 
make that work.

Tony
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