allright boys.
just switched over from kicking with the regular laco tween class to using
the fuse kit engine.
though i am having some problems with the events.
first off i import (into one of my classes):
import com.mosesSupposes.fuse.* ;
then i do like:
var menuPress_out = new Fuse ( { target : clip , _height : 400 , ease :
'easeOutElastic' , seconds : 1.9 , delay : 0 } ) ;
so far so good. tween executes and works smooth.
though now i want to assign an event to this baby.
usually i use my own eventhandler class and with that i would just add like:
EventDelegate.create ( menuPress_out , "onComplete" , tweenDone ) ;
but of course this doesn't work. event is totally ignored. same result if
i use the adobe/mm eventdispatcher - nothing.
been reading a lot on the fuse site and doing a lot a googling, but i just
can't figure it out - seems like there is a million diffrent syntaxes..
anyone been doing this?
thanks,
fred
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