from the AS3 reference: " Locks an image so that any objects that reference the BitmapData object, such as Bitmap objects, are not updated when this BitmapData object changes. To improve performance, use this method along with the unlock() method before and after numerous calls to the setPixel() or setPixel32() method. "
With this in mind, it does seem to function like a double buffering mechanism, since you can actually alter bitmapdata before showing it on screen, therefor avoidoing the image to show while processing it. -Meinte On 8/16/06, dan <[EMAIL PROTECTED]> wrote:
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