I have a simulated cable in 3D, and all I have a 3D plug attached to
the end of the cable.

My 3D plug object stores its rotation as 3 euler angles.

I need to work out what those angles should be so that they point in
the same direction as the end of the cable. I have the cable direction
as a 3D Vector.

I guess this same calculation could be used to work out how to point
the camera at a particular object.

thanks!

Seb

On 01/09/06, Alias™ <[EMAIL PROTECTED]> wrote:
What are you trying to do? Do you want to tween from one 3d
position/rotation to another?

How are you representing your objects?

Alias

On 01/09/06, Seb L <[EMAIL PROTECTED]> wrote:
>
> ... any crazy geniuses out there know how to generate euler angles for
> a 3D vector? Or i guess to calculate the rotation angles between 2 3D
> vectors? Any pointers would be greatly appreciated. I am losing it
> now... :-)
>
> cheers!
>
> Seb
> _______________________________________________
> [email protected]
> To change your subscription options or search the archive:
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
> Brought to you by Fig Leaf Software
> Premier Authorized Adobe Consulting and Training
> http://www.figleaf.com
> http://training.figleaf.com
>
_______________________________________________
[email protected]
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com

_______________________________________________
[email protected]
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com

Reply via email to