> Hello everyone! > I have a huge problem. I have made a game which also > has a highscore feature, and I have some kid who is > always cheating and submitting fake scores. I was > checking this list and i have found a discussion on > this theme from 2003. I am just interested, has > anything changed since 2003? What is the best way to > protect the highscore?
Depends on your game to some extent. If they've found a bug in the game which enables them to get an artificially high score, there's nothing to do but fix the bug. But if they're doing it by just sending their own call to the server, bypassing your game altogether, then you can avoid this by adding some kind of encryption to the score. One method, for example, is to send the server three pieces of information: the score, the system clock time, and some number which combines the two in a secret way known only to you. (You could also encrypt the score itself, in order to make it even harder for the user to outguess you) Danny _______________________________________________ [email protected] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com

