Just put a button called "button" on your stage... and code:
One_cb.addItem({data:1, label:"One"});
One_cb.addItem({data:2, label:"Two"});
One_cb.addItem({data:3, label:"Hello"});
One_cb.addItem({data:4, label:"Yes"});
One_cb.addItem({data:5, label:"It works"});
button.onRelease = function():Void {
for (var i:Number=0;i<One_cb.length;i++) {
var subObject:Object = One_cb.getItemAt(i);
var itemObject:Object = new Object();
trace("------");
for (var j:String in subObject) {
trace("j: "+j+"-->"+subObject[j]);
itemObject[j] = subObject[j];
}
Two_cb.addItem(itemObject);
}
}
May be there is something more simple...
David Buff
----- Original Message -----
From: "Laurent CUCHET" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list" <[email protected]>
Sent: Thursday, October 19, 2006 2:15 PM
Subject: [Flashcoders] >> ComboBox
There is 2 combobox on the stage, One_cb and two_cb
One_cb.addItem({data:1, label:"One"});
One_cb.addItem({data:2, label:"Two"});
How can I do to fill two_cb (data and label) with a button ?
Thank you for your tips, Laurent
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