hi,
I'm building a Map application, for which I'm using Fuse to control
the zooming etc.
I have a series of moviecips, which trigger the zooming, and I need
the map to zoom to exact co-ordinates, eg:
// set basic map props
map._x = 50;
map._y = 50;
map._xscale = map._yscale = 25;
// works as expected
mc.onRelease = function ()
{
map._x = 50;
map._y = 50;
map._xscale = map._yscale = 90;
}
I'm trying to simulate the above with Fuse, so I tried:
var fSequence:Fuse = new Fuse();
var objTween:Object = {
target:this.objRef.mcMap,
x:50,
y:50,
xscale:90,
yscale:90,
time:3,
ease:"easeOutQuad"
}
fSequence.push (objTween);
fSequence.start ();
but for some reason, the xscale values are being += to the existing
value, not overwriting as I was expecting.
This meant that rather than the map being scaled to 90%, it was in
fact being scaled to 115%!!
is it possible to make this igore it's current value, and instead base
it on 100%
thanks in advance,
Jon
--
jon bennett
t: +44 (0) 1225 341 039 w: http://www.jben.net/
iChat (AIM): jbendotnet Skype: jon-bennett
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