That's all so complex.. Still rolling your own huh?
The latest ZigoEngine will automatically overwrite a similar property
tween when a new
one is called. (Like: tweening the _alpha of the clip down on rollout
will kill a
runnging _alpha tween from your onrollover event.)
If you want to kill any tweens in a target you can use removeTween().
There's also a global option that automatically stops any tweens in
that target when any
new tweens are added (a legacy from Zeh's early work), which is not
really recommended
but might come in handy for some projects:
ZigoEngine.AUTOSTOP = true;
Hope that helps - download at http://www.mosessupposes.com/Fuse/
Also in the next rev of Fuse (a prerelease is now available), a
similar behavior has been
implemented so that any sequence that's interrupted will auto-stop
unless you specify
otherwise. Really helps when it comes to coding interactivity!
That prerelease also installs the *new improved Custom Easing Panel*
-- check it out!
-mg
I've been building sites with laco's tweens for a good while.
Occasionally I've come accross problems when you click on buttons
really fast in sucession.
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