Ah brilliant - thanks James, much appreciated!!

Will have to look up what this mx.utils.Delegate malarkey means though...

Paul

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James
Marsden
Sent: 05 November 2006 09:22
To: Flashcoders mailing list
Subject: RE: [Flashcoders] OOP advice for game

actually the private func there might need to be changed to public.

I've had headaches getting intervals to clear properly, and this way works
for us :)

Good luck!

J


> I'm assuming you're using AS 2.0 - inside WeatherManager.as:
>
> class WeatherManager
> {
>
>   // private var to hold interval
>   private var weatherTimer;
>
>   // constructor
>   public function WeatherManager()
>   {
>     weatherTimer = setInterval(mx.utils.Delegate.create(this,
> changeWeather), 5000);
>   }
>
>   // weather change func
>   private function changeWeather()
>   {
>     // change the weather
>   }
>
>   // clear interval func
>   public function cleanUp()
>   {
>     clearInterval(weatherTimer);
>   }
> }
>
>
> // hope that helps!
>
>
>
>> I have done as you suggested and have created separate classes for the
>> balloon, ball, scoreboard and clouds and this all seems to work fine.
>> The
>> design pattern is based on an Observer pattern where these separate
>> objects
>> register themselves as observers of a WeatherManager object.
>>
>> I have created a WeatherManager.as class that broadcasts any updates to
>> the
>> weather to the observers.
>>
>> Now I need to have the WeatherManager periodically change the weather
>> conditions. I was thinking it should have some sort of internal timer
>> and
>> every say 5 seconds, it will amend the weather conditions.
>>
>> Not sure how best to create an internal timer - would I just use
>> setInterval
>> within the WeatherManager class? Or would it be better to create a timer
>> class and have a loop to continually check this timer? I have had real
>> problems in the past using setInterval in that they don't seem to clear.
>>
>> The game itself is time based and there is a time limit of 80 seconds so
>> there will need to be a timer for this too. Not sure if best to use just
>> one
>> timer for dealing with both or just let the WeatherManager have its own
>> timer and at the beginning of the game just start its timer and leave it
>> to
>> do its updates independently of the main game timer
>>
>> Any suggestions most appreciated
>>
>> Thanks
>>
>> Paul
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Weyert
>> de
>> Boer
>> Sent: 04 November 2006 17:52
>> To: Flashcoders mailing list
>> Subject: Re: [Flashcoders] OOP advice for game
>>
>> Yeah, I made a little game myself and use the classes FoodPiece, Snake,
>> and GameWorld and SnakeGame. Meaning that SnakeGame handles all the
>> stuff such as start/stop game, score counting. The GameWorld is
>> responsible for all the drawing, and calling the update method of the
>> Snake instance, which will then have dedicated code to update itself.
>>
>> Works nicely!
>>
>> Weyert
>> _______________________________________________
>> [email protected]
>> To change your subscription options or search the archive:
>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>
>> Brought to you by Fig Leaf Software
>> Premier Authorized Adobe Consulting and Training
>> http://www.figleaf.com
>> http://training.figleaf.com
>>
>> _______________________________________________
>> [email protected]
>> To change your subscription options or search the archive:
>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>
>> Brought to you by Fig Leaf Software
>> Premier Authorized Adobe Consulting and Training
>> http://www.figleaf.com
>> http://training.figleaf.com
>>
>
> _______________________________________________
> [email protected]
> To change your subscription options or search the archive:
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
> Brought to you by Fig Leaf Software
> Premier Authorized Adobe Consulting and Training
> http://www.figleaf.com
> http://training.figleaf.com
>

_______________________________________________
[email protected]
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com

_______________________________________________
[email protected]
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com

Reply via email to